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(+1)

Ah, I needed to navigate the little sprite to the words start. I was trying to click on it and pressing space bar

Notes from gameplay:

- Cute, clean, coherent art design

- Sprite animation is nice and movement feels fluid and fun

- Space text over interactive elements is a great reinforcement of controls. 

- Bounce back effect when hitting the blue bar is fun animation, feels fluid, however it seems to always position you in the same spot regardless of where the sprite was vertically

- The initial "what to do" to get past the blue bar isn't intuitive

- Using the space bar on different items too many times led to space bar disappearing above interactable elements, using the space bar then led to turning back into a ghost and being bounced backwards. Space text now displays but space bar doesn't do anything, restarting game

- Seems like either end of music loop, playing for too long,  the bug above or scrolling down the page away from game embed leads to music glitching, music started repeating several bars in a row

- Once I figured out the core concept (transform to get past different barriers), I thought it was really cool! Short little prototype, but the concept of needing to figure out which monster form is needed to bypass barriers is a nice core puzzle idea.

- Unsure if leaving behind copies when transforming is intended, but could be used to create jumpable objects for reaching tombstones at different elevations

Cool core concept! I could see this idea being used for a fun puzzle game. Suggestions for expansion: platformer elements (eg transform into jumpy guy and have next stage's elements on terrain which needs to be reached through jumping), color coding the monster forms needed to progress with the barrier color, more effects on transform which are used to solve puzzles (such as how turning into jumpy guy and then back to ghost leaves a body, could use that to build platforms to jump on)

(+1)

hey thanks for playing! 

-when you hit the blue bar, it kills you, it isn't a bounce back effect but the checkpoint system without an animation

-I don't know why it happens, but when you focus out of the game the music glitches

-leaving behind copies was intended, the idea is that you play as a ghost, dig up dead bodies to possess, unpossess and repossess the bodies when needed.

I am new at this gamedev stuff so it took a while to figure out the checkpoint system and when i was finally done with it I didn't have enough time for everything. so I prioritized the player animation and mechanic over other things.

Thank you very much for the ideas, will implement them in the future!

also Thank you so so much for giving the game another chance after it didn't load properly!