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Incredible game. Towards the end I experienced some bugs (note: I just realized I was playing an older version accidentally) (namely with door collision ceasing to exist, allowing me to collect some items early) but nothing game-ruining. I love the freedom of the walljump especially, the way I was allowed to collect so many items early with precise timing felt great.

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Thanks :) I tried to make a version of metroid fusion that still allowed for sequence breaking and more player freedom.

Anything you'd like to see done differently with the game?

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It’s been a bit but I don’t remember anything getting in the way of the fun, so it’s hard to think of suggestions. Everything feels precise and intentional and that’s great

Thanks!