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aw, ty so much!!

I know about some of these bugs, but; "Dying in the pig ninja fight or the duel with deadname doll and taking a go-home makes it so that next time you go to that area, the camera pans over there and gets stuck a mile away from you" - this is a bug i had no idea about or thought was possible, thank you for the report on that.

to answer the important question up front: Suu can bite Momiji at Curse Level 4. It's just an arbitrary condition currently; curse level can be changed in the menu options at the bottom of the list.

related to that; the score and unlocks. the values are all entirely arbitrary and completely unbalanced. I actually have no clue yet how i want to balance score gain specifically, if it should be zero-sum, farmable, etc; i could go on and on here, but basically that was something i was going to shape around the final gameplay loop once it's solid. for now the numpad 8 key can be used to gain score. Currently i think i want to get the unlocks to be tied to lifetime score instead of current score, it's just on the backburner atm.

The in-game documentation; there's been a lot of system/mechanic churn the past couple months, so making the explainers hadn't come up yet. If a lot of the stuff around tutorialization seems rushed, it's because it is! A good friend convinced me to start pushing out demo builds on a regular schedule -before i felt fully ready- because they saw i'd gotten stuck in a loop of -never being ready-, so... here we are... that said; getting a menu with like, a glossary of mechanics IS something i want to get to eventually, as well as better pacing of the difficulty starting out. The intro is kind of a deep-end-push that's setup to mirror the original jam version of the game.

Fishing rod... there's going to be some churn on fishing rod before all is said and done.

Mikiri and Stress are strictly buffs (Mikiri is kind of replacing stress, though it's so new i haven't ironed it all out yet). The bandages are a max hp penalty for higher difficulties; though Suu actually has guilty gear style guts so the penalty isn't quite as bad as it looks. Level 3 is 25% reduction, Level 4 is 50% reduction. I liked the bandaged hp bar thematically far more than just increasing enemy damage which is what it stands in for, essentially.

Bonefire with a Clean Heart crash is put in intentionally, kind of as a joke/secret, as once the game reloads it's back into a nightmare

Thank you so much for the kind words and feedback, it means a lot to hear from players.