Notes from gameplay:
- Music feels very peaceful
- Keeper's keep (continue) is slightly confusing as a splash image, is it meant to be clickable?
- Ah, I see that it rotates into focus
- Can enter a range of symbols/numbers/etc instead of just words for name, could introduce errors if that name is used elsewhere
- Aww Steve is cute
- Should time be running while I'm in dialog?
- Would be nice to have an error popup/sound/some notification if there's not enough money to buy land
- Started placing tombstones. Getting error sound when attempting to place another tombstone, but I seem to have enough money
- music stopped?
- Padding on left side of dialog would be more visually appealing
- bigger buildings seem to have flickering animation when being built
- fountain takes up an odd footprint with the round shape
- Seem to keep hitting an upper limit for headstones I can place, unsure what they are dependent on. Can we only have a certain number of each type?
- Amounts next to icons are wrapping to 2nd line after certain amounts are reached
- What do the different icons represent? Gates = ? Ghosts = number of ghosts? RIP = number of tombstones?
- zooming out makes art flicker
- nice tile mapping, can't see any obvious bugs with placement overlapping
- Unclear on the difference between ghosts with hats and those without
- Looks like I blocked ghosts from entering the cemetary - can ghosts not go through walls? Tried deleting building that was there, but there is still a big group of ghosts in a line at the gate
- Is there a way to rotate the direction roads are placed in?
- I like the little story and Shakespeare clues. How do I find more notes?
- Looks like the ghost icon amount doesn't go over 100?
- Land buy icons are sometimes hidden beneath trees, I like how they rotate to face me
- Coin gain seems set very high
- Nice images in UI menu and well-written descriptions
- Shifting to land after being on build will place items when clicking on the ground
Overall, I think this is a great concept! I had a lot of fun placing objects and designing my graveyard. If you did continue this, it could be a cozy tycoon game with some interesting and emotional story about loss and grief. The art was clean and cute and the text was well-written. Nice work!