It is an interesting concept, I don't think it's very original to use light in this way but it's still works.
There are still design flaws that took out some of the enjoyment :
- Your game is a puzzle game, so there is no need to fall in darkness. It doesn't feel like it's part of the challenge, thus feeling frustrating. You would need to have some invisible walls or at least a jump option in order not to get stuck.
- It takes two different inputs to use the light... While I know they don't do exactly the same thing, I still think it could be reduced one.
- It would be better to use the other input to grab movable objects, then push & drag them. Right now it feels hard to master as you can only push by moving. It can lead to situations where you are forced to restart
- The game can be incoherent sometimes. For instances, one of the mirrors can be taken on an elevator while another can't.
- The mirror turned upward was hard to identify as a mirror. I though it was a rock to block light.
- Being forced to restart because of the dark clouds feels overly-punitive.
Still a fun concept, the visuals were nice, thanks for this!
Well, the incoherences came when I designed some of the gameplay elements on the fly, to suit the puzzles and I didn't even thought players would try to push mirror on the first elevator, thats why feedback from a lot of people is so great! Thank you very much for your feedback, I will definitely look into the points you made when updating a game and designing other gameplay elements/puzzles.