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(+1)

I like the concept that carrying the torch is your only way to see but it also attracts danger. The tension is a bit lost though as the zombies are only attracted to the torch, you could make it such that the zombies are initially attracted to the torch from far away but will target you if you're near. Adding ammunition scattered throughout the level would also encourage and reward players to explore the map. Simple and could use a bit more polish, but otherwise quite a solid build ~

Makes sense. Yeah, the zombies are supposed to attack the player when they get near, but that doesn't seem to be working in the build I uploaded. Oh well. But yeah, I could get the zombies to follow the player. Good idea! And yeah, pick ups and destructible crates were next, but I fell short on time lol. This was mostly an attempt to improve the game feel in my games, so I ended up polishing that first. Thanks for the feedback!