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(1 edit)

In your narrator dialog, you shouldn't break the fourth wall. 画像

It doesn't help with immersion at all, you should reformat this scene so he gives the recap about his life without directly talking to you.

Or, you can take it out and leave it for later. A big problem with writing in some things is that they have emotional moments without giving you any reason to be endeared. I don't have any reason to care about what the MC's sad story is, so I think it'd be better if this was talked about later, when I'm more endeared to him as a character. Also, when helping our love interest with bullies, MC assumes that she didn't do anything to them, which is just an assumption. For all he knows she DID do something. My guess is she actually did, and her bad luck omen story is just a lie because that's a REALLY stupid reason to bully someone. Though of course don't confirm or deny that. The UI is interesting and cool though, the story is just alright.

I'd rate it a 4.8/10 so far. It has an unpolished feeling to it but I do see potential in it.

And one more thing, if you don't know what the story is going to be like for the rest of the game, you should immediately fix that and plan out the rest of the story before making ANYTHING new, because writing as you go along has it's risks.

I really appreciate the feedback! I'm pretty new to writing visual novels. The only experience I have with them is playing them and also an attempt at a mod for DDLC years ago. As for the story, while I do know the overall direction I want the story to go, I don't have the small details planned yet. I'll try to work on the writing a bit and keep your thoughts on my narration in mind. I plan to have my next update finished in a little over a week, so if you wouldn't mind playing through it again if you have time, I would be grateful!