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Notes from gameplay:

- Main menu page looks great! I love the torch animation. Background music is minimal but creepy

- Title font is nice. The other options are a bit too "clean" in comparison to the weathered look of the title, maybe they could have some weathering as well. 

- Mouseover color isn't quite the same shade of yellow/orange. I like how the choices indent when you hover.

- Scrolling credits look nice! Great job with such detailed attritbutions!

- I like the use of a lantern instead of a flashlight - immediately sets the scene of an old-timey setting

- Lantern is kinda big and takes up a lot of screen real estate

- Tutorial tips cycle without player input, maybe wait for button presses before moving to next one

- Tab menu is great, looks like there's a lot to this game!

- Well-written text in the note. I love how you can toggle between font choices

- Zombie/fire demon thing started attacking me while I was reading the letters. Maybe pause game during menu interfaces. I didn't even walk a single step and I died.

- Shovel/left click doesn't seem to do anything

- Would be nice if the map showed an icon for where the player currently is

- Nice job with invisible wall bounding player in so they can't go across the bridge. Good flavor text about why we have to stay (debt payment)

- Found a blue ghost. Walked up and my lantern went out and s/he teleported away. Can't turn lantern back on. Looks like a fire demon is now circling that ghost - is it after me?

- Yep, it was. Game over man, game over. Can't seem to fight back.

- Round 3. My lantern seems to recover a bit after interacting with the blue ghost.

- Ambient sounds like the howling are spooky. A bit more variety would be nice (hearing lots of wolf howls)

- Man these fire demons are after me. I think my lantern flickers when he's near. Going to try no lantern this time. The note DID hint that the lantern would be both good and bad

- Quite hard to find things. An icon of where I am on the map or a minimap would help a lot. Map is quite dark without the lantern so it's tricky to see where things are.

- Ok, looks like keeping the lantern off helps me avoid firedude.

- Found a flashing note on a tree but can't figure out how to read it. Left click doesn't seem to be doing anything. Edit: just had to get the angle right to trigger interaction with left click

- Found the well, now I can orient myself better on the map

- Digging (hehe, pun) these letters, they add great flavor and lore to this game world

- Man, firedemon keeps getting me. I even tried using a blue ghost to fully extinguish my lantern :( I like how you can see his red glow to show you how close he is as you run away

- Huh, letter isn't on the tree by the well anymore. Is it random where they appear?

- Mausoleum appears to be locked

- I found a grave and dug up the coffin, opened it, but can't seem to get any loot from it

- Ugh and fire guy killed me again while I was trying to figure that out

- I like how the messages on the trees glow, makes them easier to see

- Killed AGAIN while reading a note. I'm even pausing during reading but due to the overlay text on the pause menu I have to unpause...

- I like how letters I've found go into the tab menu

- I found another grave but still can't figure out how to get anything from the open coffin.  Do some graves have nothing inside?

- Found another grave - and got some coins!

- None of the graves I'm finding match the letters I've found, so I can't really do any puzzle solving here as the map's too big to return and easily find the grave again.

- Randomizing the letters (and maybe grave locations?) feels really frustrating when there's an instant death mechanic, as I can't even rerun the content I've already figured out.

- Fire demon runs faster than me, so it feels like I can't do anything once he's spotted me and starts chasing

- How do I get emblems?

- Killed yet again while in the middle of digging up a grave

Overall, I really liked the concept of this game - you created a great setting with the letters in the tab menu and the scenery assets you chose and had awesome flavor text enhancing this world through the additional letters I discovered. I played through about 10 times, but I don't think I can really make any more progress due to the instakill mechanic. It felt very frustrating, especially when the things to discover also seemed to be randomized - I didn't feel like I learned anything or improved after my deaths, which would make them less frustrating. 

I think if you're going to keep the fire demon you need to either tone him down or introduce some easy/fun mechanics for dodging him or chasing him off. As-is, it felt like a constant litany of game over, which hindered me from fully playing the rest of this game. Again, I really liked the concept and wanted to find all the graves and the stories, but I could never last longer than 8 minutes, with most rounds lasting around 3-5 minutes.

I think this definitely has potential for refinement as well as expansion into more content and mechanics, it just needs some balancing.

(+1)

I really like how you explain your gameplay. It is such a great feedback! We are happy to  see you like the game idea, but we would have to change things for sure. We have to balance enemies and improve the learning process during gameplay to make easier to understand how to play (and probably some more things).

Just wanted to clear up "the fire demon" isssue a bit. It hates light, so bright light will protect you from it.

Thanks for the feedback!  : )

(1 edit)

Oh, heh, then I was doing the exact opposite thing I should have for the fire demon. It may be slightly buggy, however, as he attacked me right at the start when I had the lantern turned on and was reading letter.

Again just want to reiterate that I loved the narrative and setting you created! The letters were great.