- please if your game has low res don't put it in auto full screen
- in full screen mouse highlight and select didn't work, only keys with response were W, S to move in the menu and Esc to quit. Also Pad works with up, down but I can't select anything and R1 quits the game.
- if I use alt+enter in the main menu the game shit itself, but after a while it works. Mouse highlight and select work again, but pad wont.
- upgrades screen is cool, like all your menus
- plese let me see what a pow does without equipping it; also W and S in upgrade menu are broken
- you upgrade for now are not very good, beyond bullet form. They don't speak fun, or powerful to me
- your save works for coins/misison rank, but dosen't for screen settings(or is yet to be implemented?)
- in the wall jump tutorial the bouncing vertical platforms that help you come out the pit seem part of the background
- gun money is cool
- hover tutorial has too much setback if you fail. Also the whole challenge is badly implemented: when you arrive to the big gap with a tornado of flying enemies below and above you it's not well telegraphed what you need to do(I didn't record my play, but i'm not sure you see the other side of the gap)
- I like ledges as an "immortal" platform solution
- more on overall movement gameplay: your movement seems a stepdown from before. The magic bullet now is wall jump on the same wall ad infinitum and hover in the meantime, bypassing platforming alltogether . Right now it's boring. Mostly because your level design is in a midway between the original "tide of casings" meme and what Brassrobo can do right now. With infinite hover and infinite kick wall jump your levels must be redone to be engaging.
- new skin for worm boss is pretty nonsensical, I say this just because it didn't seem placeholder. He shoots missiles and little insects? I could understand if it was a robotic snake, but from what I understand your lore is brass robos vs biolocial lifeforms
- snake fight seemed too long for what it offers mechanicwise
- 3d shader is super great and your game is always a joy to see in motion