Thanks for replaying. The menus are a last minute addition, so I had to take shortcuts.
Could you elaborate on the resolution thing? By default it fullscreens to display resolution, although I don't trust anymore that SFML can do it well. What was the size compared to the display? What graphic card? I know the fullscreen can shit itself on my very old intel, but I don't know much more than that.
With infinite hover and infinite kick wall jump your levels must be redone to be engaging.
I'm getting mixed feedback here, because platforming isn't exactly the focus but means of moving around and killing enemies efficiently. Platforming might be simplified even more, but instead I can add more bonus side paths to actually test the skills in nonobligatory way, similar to the practice stage but smaller.
- new skin for worm boss is pretty nonsensical, I say this just because it didn't seem placeholder. He shoots missiles and little insects? I could understand if it was a robotic snake, but from what I understand your lore is brass robos vs biolocial lifeforms
This isn't exactly right. Even creatures contain metals and many will crystalize those to some degree. The line between the setting's robots and creatures is very blurred and both can even have similar origin. Hopefully in context and after a few redraws it will make more sense.