- The dive feels stiff. Give it some upwards force and allow limited steering.
- Repeatedly diving is much faster than sprinting.
- Needs an impact animation when hitting something while diving.
- The turn-around jump isn't noticeably higher than a normal jump and doesn't let you grab ledges, so it just seems detrimental.
- Needs some equivalent to Mario's long jump. The jump button not doing anything until you've come a full stop or let go of the movement keys when crouching feels clunky.
- The character should only wall slide if you're moving towards the surface within a certain angle range.