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(+1)
  • The dive feels stiff. Give it some upwards force and allow limited steering.
  • Repeatedly diving is much faster than sprinting.
  • Needs an impact animation when hitting something while diving.
  • The turn-around jump isn't noticeably higher than a normal jump and doesn't let you grab ledges, so it just seems detrimental.
  • Needs some equivalent to Mario's long jump. The jump button not doing anything until you've come a full stop or let go of the movement keys when crouching feels clunky.
  • The character should only wall slide if you're moving towards the surface within a certain angle range.