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We still need to do a general stealth pass, where we see which weapons shouldn't be drawing attention, such as killer46 silenced uzis.

But on having someone fully focused on stealth, we haven't tried having a dedicated class yet. A couple of us did find on single player it can be busted if the character just doesn't alert enemies ever, clearing them slowly one by one without any risks or general downsides, but it being nearly irrelevant in co-op, the main focus of the mod.

Ah yeah, makes sense. Coop is a huge part. It would be amazing to have stealth classes though but yeah i agree. I play singleplayer alot, and sometimes i do Co-Op with friends. 

Don't think a class that's focused on single stealth kills is out of the question, like someone who sneaks near an archvile and kills it before starting a fight, while being generally weaker on straight up fights vs doomguy.

We'll see about it!

(+1)

Oh, ok. Awesome! Been loving what you guys have been doing.