I'll think about thise...
Basinga
Creator of
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he's a skin, available on the byoc skinpack
https://allfearthesentinel.com/zandronum/download.php?file=byoc_skinpackv2.5.pk3
Thank you for your feedback. Always appreciated.
The spur definitely should not be much weaker against boss monsters and the rocket launcher shouldn't be charging 3 rockets per shot at level 3.
The BFG needs a bigger look, but level 2 is the highest DPS Quote has on an individual target and it's a free weapon. Level 3 is situational, being really good against more conservative maps filled with non boss monsters, but it fails to output higher DPS on slaughter maps.It's important for us to keep doomguy relevant. In this case, Doomguy's BFG is more flexible but costs ammo, making him more viable in different scenarios.
Whatever uses the Chex quest items is compatible, it's something zDoom and its successors check for as their own different actors.
As for Ashes 2063, it seems like they introduced their own weapons laters, which is what's probably causing conflicts. Zandronum doesn't mind these but GzDoom's Zscripts do. It's the reason why other gameplay mods won't work with stuff like MyHouse.wad unless you remove the custom weapon stuff yourself. Not much we can do on our side about that.
We still need to do a general stealth pass, where we see which weapons shouldn't be drawing attention, such as killer46 silenced uzis.
But on having someone fully focused on stealth, we haven't tried having a dedicated class yet. A couple of us did find on single player it can be busted if the character just doesn't alert enemies ever, clearing them slowly one by one without any risks or general downsides, but it being nearly irrelevant in co-op, the main focus of the mod.
McPig surprised us with this last class and I think it's pretty fun. For crowd control, do try the haymaker (chaingun pickup) with alt fire on his melee.
Throwing barrels would be awesome but McPig's too busy these days to make new sprites, so we're not sure if we'll be able to do this in the near future.