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  • Destroyed the last of the first boss's adds while it was doing the ram attack and it didn't disable the boss's collision, so I couldn't hit the weak spot.
  • The sword is too spammable. You never have to dodge anything while you have it.
  • No idea how you're meant to get past the tall crusher moving horizontally in the crusher challenge.
  • I'm not liking this dumb-looking thing that's following me around everywhere. It can be distracting when there's a lot going on, too.
  • Why do you take damage from being near the second boss when it splits? What's supposed to be hurting me?
  • The placement on those first three enemies in the poke challenge is really cheap. You're given no time to react, so you're guaranteed to die immediately on the first try, and if you wait even a second, they'll have blocked the path. It's pure trial and error.
  • What was different for the hard mode boss? I didn't notice anything except it having a lot more health.

Oi it's nice to see you again and ofc thanks for replaying

Destroyed the last of the first boss's adds while it was doing the ram attack and it didn't disable the boss's collision, so I couldn't hit the weak spot.

thanks, it happens rarely but it's still a bad bug


The sword is too spammable. You never have to dodge anything while you have it.

yep that's a hard situation. My basic solution (yet to be implemented) is to limit energy storage like curse of the moon, and have powerups to upgrade it. 


No idea how you're meant to get past the tall crusher moving horizontally in the crusher challenge.

Some streamers did pass it.

I'm not liking this dumb-looking thing that's following me around everywhere. It can be distracting when there's a lot going on, too.

fair. 

Why do you take damage from being near the second boss when it splits? What's supposed to be hurting me?

in the specific: when big cherry splits, it spawns two little cherry and an explosion that damage you in you are in range, also cherry themselves hurt on contact, so you should never go near him in the first place


The placement on those first three enemies in the poke challenge is really cheap. You're given no time to react, so you're guaranteed to die immediately on the first try, and if you wait even a second, they'll have blocked the path. It's pure trial and error.

Fair assestment. it's a gotcha moment, but has a design underlay: you die the first time. And that's ok (I'm also removing lives entirely soon)

For the second try you might think "I'm attacked from below, but I can't atk below, so what?" that's when you should think to bomb and descover that the poke curse makes you die in one hit, but you can still use bomba. Now, not everyone got it. Some just try and retry to dodge those enemies, or lure them out and bypass them. its not my best design but imo is good enough till I'll think something better.

What was different for the hard mode boss? I didn't notice anything except it having a lot more health.

Boss already starts in phase 2 (he can crush)

his movements scale faster

his Options are only the "hard" selection of the total pool he can spawn

Boss options on death spawn a suicide bullet

boss weak phase last 1s less, and that's why he seems to have more health


Btw you have any opinion on the powerups? my tutorial about them was very bad, so you might have missed them entirely.

Thanks again for your review.

>in the specific: when big cherry splits, it spawns two little cherry and an explosion that damage you in you are in range, also cherry themselves hurt on contact, so you should never go near him in the first place

The explosion looks identical to the one from your weapon, which doesn't hurt you, and doesn't make any (noticeable) sound. It's hard to even tell it's there. I think I've mentioned the same issue before with the slimes. It can also hurt you through the platform in the center. You should probably add a LoS check.

>Btw you have any opinion on the powerups? my tutorial about them was very bad, so you might have missed them entirely.

I only noticed them after beating it. They're all pretty basic and don't seem like they'd make a huge difference with how easy the game is, so I didn't bother testing them.