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Interesting theme adaptation with quite a challenging experience for me (maybe it's my skill issue). By the way, I find it a little bit difficult to control character mid-air, since the character moves super fast from one position to another and the gun rotation could be changed entirely (according to mouse position) during that period. Some helping mechanics should make the game a little bit more forgiving, for example; Slow-mo, Gun direction UI indicator. Anyway, an enjoyable entry for this jam!

Thanks for playing! Slow Mo is an interesting idea, could definitely work well as a power-up or once a level type ability. Gotta put that in the post-jam update notes!