Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Great concept!
Could help to have a few examples of expected wealth from different "levels" (missions/sessions/status), and not just the starting point.
Since you've used the system a lot you could have a good idea of where things go usually.

(+1)

Thank you for the complement. A rule of thumb I typically use is that for every hour of play, you hand out 1 combat and 1 non-combat wealth, to a maximum of 5 wealth per session of play. Though, depending on the pace of your game, this might or might not work so good. My sessions typically involves about 45% chatting with NPCs, 30% exploration, and 25% combat. I'll work this guideline into the next release.