Sorry for the delay, I usually review in reverse popularity order:
- please name your demo in files, folders and exe
- I don't play a lot of vn, but pressing esc to accept your name seems very strange, add an "accept/finish" button, since ideally you wanna make your game enjoyable with mouse only
- clicking npc feet to select them is not good, but I understand it's a tile problem.
- liked the videos a lot
- very good to have not enough swagger to do a special in your first atk
- tutorial laptophead is fine, but in combat it talks too much
- 6-7 turns to kill the second mob of the game is not fun
- I like a lot 'optimize' equip
- open chest sprite is not open enough
- it's funny when you are confused the rifle gfx turns against you
- bug: if you are on the little island where you talk with little girl about fishes, you can walk on water and bypass the ladder
Game is really depressing, so gj. great atmophere, sounds, gfx, everything.
imo your game is prone to too much softlock:
You are not very powerful, but you can't run away from most combat
some enemies can twoshot you
some enemies get stuck in travel points (little island with ladder point) so you are fucked
resources are super limited, and there is no indication of low lv mobs; so you can't farm
I have confused messages of what I should do as a player, should I farm or avoid enemies? This is a bad middle ground. Or you make a silent hill experience where you can avoid most combat because everything is very dangerous, and you fight only when you must; or you make a classic jrpg.
A simple solution to solve this first location with grandma at the center would be to place a restore point at grandma house, but ofc it would ruin the atmophere