- please name your demo in files, folders and exe
Sure thing.
- I don't play a lot of vn, but pressing esc to accept your name seems very strange, add an "accept/finish" button, since ideally you wanna make your game enjoyable with mouse only.
You press enter to accept it, there is a message there. Escape must work as well then.
- clicking npc feet to select them is not good, but I understand it's a tile problem.
This is a problem with the mouse controls which does not happen when you play keyboard only. I am considering removing them altogether as another dev suggested instead of trying to mitigate the problem more.
- liked the videos a lot
Thanks mang!
- very good to have not enough swagger to do a special in your first atk
How the swagger system actually operates becomes much clearer later in game. Some abilities more or less work as swagger-engines, fueling your move economy.
- tutorial laptophead is fine, but in combat it talks too much
I have been asked to include it more to explain things further so I am not sure about that one.
- 6-7 turns to kill the second mob of the game is not fun
Depends on you item setup, if you equip the card you have just gotten from the chest next to them those encounters become a breeze. Managing your equipment is essential to the combat system, switching between moods and cards is a part of the general strategy. Most cards that are introduced have a function that makes a problem nearby easier, giving the player a hint on how to use them.
- it's funny when you are confused the rifle gfx turns against you
Yeah, I kind of like the jank.
- bug: if you are on the little island where you talk with little girl about fishes, you can walk on water and bypass the ladder
This has been pointed out to me before but I forgot to fix it, thanks for reminding me.
imo your game is prone to too much softlock:
You are not very powerful, but you can't run away from most combat. some enemies can twoshot you some enemies get stuck in travel points (little island with ladder point) so you are fucked
The early game encounters are there to teach you how to use the moods and cards. It is a game that requires attentiveness to make combat easier but blowing through the enemies is quite possible. This is probably not something everyone will like. Grinding is optional, it makes the difficulty a lot easier but is in no way required to actually progress until act 3. I have not properly balanced everything there yet so I am unsure if this is true in the latest additions. Gaslighting counters a lot of abilities, curse acts as a boss-killer, different moods grant you immunity to different status effects etc.
resources are super limited, and there is no indication of low lv mobs; so you can't farm
Depends, xp is actually set up so that without grinding you will naturally get full heals along the way until a resting spot can be found. Your introspection healing is usable outside of combat, this is mentioned in the tutorial. The items are mostly unnecessary in act 1.
I have confused messages of what I should do as a player, should I farm or avoid enemies? This is a bad middle ground. Or you make a silent hill experience where you can avoid most combat because everything is very dangerous, and you fight only when you must; or you make a classic jrpg.
This one I disagree with. Clearing it without any grinding at all is not easy but it is completely doable if you take the time to prepare for encounters. Autosave in every area does make trial and error less punishing. This is a matter of taste and not right or wrong.
A simple solution to solve this first location with grandma at the center would be to place a restore point at grandma house, but ofc it would ruin the atmophere
You can unlock two different kinds of restore points in that very house, there are some story-related hints dropped on how to do so.
Thanks for playing it! Act 1 overall acts as a tutorial even if you do not choose to enable the tutorial options. It does take some dedication to understand as it is intentionally obtuse. I think there is an audience for that kind of experience and further on it will become apparent how it reflects the story. I do not think it is for everyone however. I loved the first fear and hunger game which is a much more punishing experience, if you want something to compare the difficulty level too that would be it. This shit is way more lenient and obvious though.