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(+1)

simple, nice, short, for a small scope game this is great, i just have a few things that could be better: some indication of how many jumps you have left, less floaty fall, or some controll over that and make the level actually restart by enter instead of mouseclick or change the text.

you really made a solid game and you can see the love that was put into.

(4 edits)

thanks for playing, and your feedback.

i did want Jump Count in but struggled with how to go about it. initially i thought to fade a # out @ each jump instance but thought that would clash aesthetically so left it out (and honestly didn’t revisit the notion until you brought it up here). i do have an idea to make each jump play a higher-pitched/different SFX that we’d subconsciously keep track of? i can try that out easy enough but will definitely think more about the notion so thanks for stirring it up.

re: Floaty Fall, it’s something i hear often in some of my projects/WIPs that i share. honestly, i prefer it over alternatives most times so it’s not up there on my things to address here (sorry :) ). i did include “stop ascension” via [Down] to add more control, tho, which i think was necessary.

with that, something i tried to focus on was a balanced challenge. i continually tweaked mechanics to a point where an entire level could be cleared in 20” for max points sometimes while feeling natural and fun (early iterations were a bit less so). a couple of testers offered “that feels just right” and i agreed so here we are.

on the Restart question, i’m not quite following. yes, [LMB] does restart (i forgot that i left that in from when i was testing level generation and it didn’t carry into the Controls instructions here) but [Shift] also Restarts. i’m using [Enter] to Refresh the High Scores and i wanted to be able to still run and jump @ the Main screen “just for fun” but i’m not understanding “change the text” in this context?

finally, yes. i did pour a lot into this while there’s always room for improvement but i do appreciate the results :)

i’m not finished with this project just yet so thanks for the Feedback. i should have Controller support in soon and more so keep your fingers nimble :)