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(+1)

A very ambitious project honestly. This was a good showing of a prototype though. 

Lots of Z-fighting and some of the grass was floating. The grass shader is interesting but needs a bit of work because sometimes grass blades "morph" around the player and it looks weird. Overall solid art style though. I like the texture work. 

The dash felt kind of pointless. Maybe if it gave a burst of momentum leading into a run like in Nier: Automata? Just kind of didn't do anything for me. Never used it. 

Smoke bombs are OP but I guess they are a limited resource so it's OK. 

NPCs don't really do anything after I hit them with a sword combo, they just get immediately get hit by the following attack. 

I think other have said it but you can do takedowns on "prone" enemies in the field but not the guys in the castle.

I entered the crawlspace and guards still saw me? Not sure if it's a glitch but usually, a crawlspace would have more shadow and be harder to see things under it so maybe add invisible colliders so guards can't raycast down there. 

Speaking of which the AI had a hard time figuring out exactly what to do when they noticed me under the crawlspace, leading me to think it was just a glitch. 

Otherwise, the AI is actually pretty advanced. I was impressed they seemingly reacted to cries for help and also investigated bodies. 

The ledge climbing was a bit weird since the transform of the character snaps to the "final" place but the animation is doing it halfway. You probably already know of this. 

Overall I was pretty impressed. I don't usually play games like this but I had fun with the small amount of time with it.