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(4 edits)

Waited 2 minutes only for the game to just crash, Samsung J4, my disapointment cannot be comprehended as I am surprised on how the fuck can a 2D animation fucking crash and require a fuck ton of my cpu power, honestly how the fuck can you even do that shit, just fucking go with Godot, much better than money and cpu power gobling "Unity".

Based on comments, the issue is in all Samsung devices and certain redmi phones, which is weird how can your game which is quite simple that I can make it in like 48 hours, cannot be run in Samsung, like never have I seen such issue in a unity game, something is wrong and definantly in your part.("a performance issue in few mobile devices" literally two massive phone devices i dont think thats its "few")

(+1)

Hey Vosh! Yes it's a Unity issue, we've been using atlasses on it to save on draw calls, but it turns out that every sprite we load from an atlas loads the whole atlas itself along with it, meaning each art sprite actually calls a 4k texture instead of just the required sprite, blank spaces and all. We'll release a version with this issue fixed soon and do an announcement on our page here!

Cool.

bro, galaxy j4 is a pre historic thing, and you go hate the developers work