All I want is better Blitz3D, nothing more
VoshLosh
Recent community posts
The game crashes when starting(Android 9 Samsung J4), looking at the log file its saying:
Sun Dec 10 03:39:54 2023
Unknown platform.
Ren'Py 7.5.0.242n
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s
Manufacturer samsung model SM-J415F
Screen diagonal is 5.54262241771 inches.
Early init took 0.57s
Early init took 0.57s
Android search paths: /storage/emulated/0/Android/data/lucky.paradox/files/../../../../Documents/RenPy-Saves/lucky.paradox/game /data/data/lucky.paradox/files/game
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
File "renpy/main.py", line 488, in main
File "renpy/loader.py", line 243, in index_archives
File "renpy/loader.py", line 128, in read_index
ValueError: cannot fit 'long' into an offset-sized integer
Before loading the script.
ValueError: cannot fit 'long' into an offset-sized integer
0.8 is buggier than 0.6, nearly all the comments are just complaints about bugs, and 0.8 on android crashes after you go with the Old man at the start, and the sprites apears to have a transparency issue where they all have a dark blue background on them, the "reorginazing" of the code turned out for the worst, do you guys even have testers for android? and you should probably go for a game engine made for visual novel like renpy not a general game engine like Unity. I will understand if you do not change the engine as you have worked on it so much changing will take a long ass time.
Waited 2 minutes only for the game to just crash, Samsung J4, my disapointment cannot be comprehended as I am surprised on how the fuck can a 2D animation fucking crash and require a fuck ton of my cpu power, honestly how the fuck can you even do that shit, just fucking go with Godot, much better than money and cpu power gobling "Unity".
Based on comments, the issue is in all Samsung devices and certain redmi phones, which is weird how can your game which is quite simple that I can make it in like 48 hours, cannot be run in Samsung, like never have I seen such issue in a unity game, something is wrong and definantly in your part.("a performance issue in few mobile devices" literally two massive phone devices i dont think thats its "few")