Thanks for the feedback and kind words, happy to hear I'm on the right track with the gameplay concept, and the visuals especially.
>It was kind of hard to tell what enemies did what.
All the non-animated and hue-shifted enemies are placeholder, so adding more models/animations should help with enemy behavior clarity. I'll be sure to pay attention to it.
>I picked the artillery card and I did not like what it did.
Yeah artillery is kind of... bad. I think it's interesting though, so I'll tweak it and try to make it better. At some point I'd like to have a tooltip system where you can mouse over keywords to expand, so you could read exactly what it does.
>Music is fantastic I dunno if it's an original composition or what.
It's all ripped from various bullet hell games I like, namely: Battle Garegga, Armed Police Batrider, DoDonPachi DaiOuJou, Ketsui, and Espgaluda. The final music will without question be significantly worse, lol