Alright, pretty addicting arena shooter I have to admit.
The concept of putting down turrets, but also being able to use them as your own weapons and retaining the upgrade is brilliant. It is a very solid concept for an arena shooter.
It took me a couple of waves to understand everything, like how to upgrade weapons, swapping them out, and then it took me another couple of waves to realize that by standing next to one it "repaired". A mini tutorial wouldn't hurt or maybe just a "how-to" in the main menu with some animated gifs.
There are some really nice risk-reward factors like the bonus waves, perfect waves enabling a 2x wave, etc.
It was kind of hard to tell what enemies did what. I was running past enemies that I didn't really know what they did most of the time, just dodging stuff. I liked the outline that melee mobs did before attacking you though that is a good telegraph.
I think the art style is charming but more color variety would help
Some of the upgrades might need to be a bit more detailed. I picked the artillery card and I did not like what it did.
Speaking of which maybe let players remove upgrades they don't like for a cost.
Music is fantastic I dunno if it's an original composition or what.
Only 1 playthrough, didn't mess with melee stuff because I feel like that never works out in these kind of games, but I might revisit this later again. Fun game!