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Alright, pretty addicting arena shooter I have to admit.


The concept of putting down turrets, but also being able to use them as your own weapons and retaining the upgrade is brilliant. It is a very solid concept for an arena shooter.

It took me a couple of waves to understand everything, like how to upgrade weapons, swapping them out, and then it took me another couple of waves to realize that by standing next to one it "repaired". A mini tutorial wouldn't hurt or maybe just a "how-to" in the main menu with some animated gifs.

There are some really nice risk-reward factors like the bonus waves, perfect waves enabling a 2x wave, etc. 

It was kind of hard to tell what enemies did what. I was running past enemies that I didn't really know what they did most of the time, just dodging stuff. I liked the outline that melee mobs did before attacking you though that is a good telegraph. 

I think the art style is charming but more color variety would help

Some of the upgrades might need to be a bit more detailed. I picked the artillery card and I did not like what it did. 

Speaking of which maybe let players remove upgrades they don't like for a cost. 

Music is fantastic I dunno if it's an original composition or what. 

Only 1 playthrough, didn't mess with melee stuff because I feel like that never works out in these kind of games, but I might revisit this later again. Fun game!

(+1)

Thanks for the feedback and kind words, happy to hear I'm on the right track with the gameplay concept, and the visuals especially.

>It was kind of hard to tell what enemies did what.

All the non-animated and hue-shifted enemies are placeholder, so adding more models/animations should help with enemy behavior clarity. I'll be sure to pay attention to it.

>I picked the artillery card and I did not like what it did. 

Yeah artillery is kind of... bad. I think it's interesting though, so I'll tweak it and try to make it better. At some point I'd like to have a tooltip system where you can mouse over keywords to expand, so you could read exactly what it does.

>Music is fantastic I dunno if it's an original composition or what. 

It's all ripped from various bullet hell games I like, namely: Battle Garegga, Armed Police Batrider, DoDonPachi DaiOuJou, Ketsui, and Espgaluda. The final music will without question be significantly worse, lol