Hey, I am very glad that you enjoyed it! I have a rough history with the Unity Engine's browser builds, so I decided to save myself some time by not worrying about it for this jam. For the Linux and MacOS builds, I have considered making those but then realized that I hadn't installed the tools required to do so. Whoops!
I definitely intended to make it a wordless game at first, with a made up pseudo language and all, but that would have made the calibration screen difficult to implement in a way that makes sense to players. The title is just a remnant of that original idea, and also I think it looks cool :)