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(4 edits) (+2)

Planning & Estimation Review 2

It's time for a new estimation review, the good news is that not much has changed in terms of time estimation. 

The release plan still has the same amount of steps, however they are a bit different now:

  1. Editor Alpha
    1. Yes if you are not aware yet, I'm doing this game from the very scratch, including its engine & editor.
    2. This release is a demo of the Game editor I'm making to be used to create the game.
    3. In future this will be the modding tool.
  2. Editor Beta
    1. At this release, the editor will be feature complete.
  3. Game Sandbox Alpha
    1. As it says, Sandbox version of the game, not actual quests and story (if any) will be bare minimum.
    2. This is just to get a feeling of the gameplay.
  4. Game Sandbox Beta
    1. All gameplay features should be finished at this stage.
    2. Lots of polishing will be needed though.
  5. Official Alpha 
    1. Actual game with most of its story.
    2. Not all features though\
  6. Official Beta
    1. All features + full story
  7. Official Release
    1. Game is out.

  • The game has 1402 Tasks in total.
    • 719 Code Tasks
    • 682 Art Tasks
    • Coding Tasks are in general 1.5x bigger than Art Tasks, making 61% of the time dedicated to Code and 39% to Art.

The Game

As promised let me give you a small sneak peak about the 5 big pillars of the game. Yes, the game is around 5 main features. Today I will disclose 3 of them, the other 2 I will need more time to research if they are feasible given my timeframe and limitations.

1 - Procedural Infinite worlds

Worlds will be procedurally generated from ground up, props, textures every static object will be made 100% by code, no AI here though, I'm coding the world through random seeds based on the character name, so in a sense, a game you start will be exclusively dedicated to you.

Also thanks to procedural generation, some worlds (I say worlds, because the game will have several of them) will be infinite, it will be dystopian like Backrooms, but you will have your safe home to always return to.

2 - Settlement Editing

You will be able to create your own home, and settlement for your companions in the game, details are based on another pillar revealed later.

The main idea is to scavenge resources to build your own tools and constructions.

3 - Professions

There will be 4 types of profession a player or NPC can specialize (you can be a professional on multiple fields too). Of course a Fighter is one of them, but not all professions will be action based, some will be creative professions. I'll go into details about each profession in future, so please stay tuned :)

Pillars 4 and 5 will be disclosed soon, I'll still trying to see if they will be possible to implement, unfortunately I don't have all the time and resources I need, so for now I need to take that into account before promising anything huge.

In short, my objective in this game is simple: I'm trying to do a game so epic that I want to make you question yourself if this is really a game done by one person. Will I be able to deliver it? I'm a game programmer for a life, I know I can do it, the problem is, as said before, time and resource, still I'll make sure this flame does not vanish. ᕦ(òᴥó)ᕥ

After this Estimation review, the game is 17.5% complete and 48.5% ready for (editor) alpha release.

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I believe in you man! 🥳

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Brother! As always, your support gives me strength! I'll do my best!

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If you ever need any tips, whether it be for game design or motivation, or if you even ever just need someone to talk to, I'm always here! My Discord is thetominator64

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fr sent, thanks!

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This is looking good! And very cool that you made your own engine!

What programming language did you use to make it?

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Thanks man! I'm using C++

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I'm getting hyped up!!!!!!!