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I'm still playing, but I just wanted to already post that I got the crash below on 1.4, it happened after someone attacked, unfortunately I don't really remember who, I remember the animation playing when Billy attacks, but that's unlikely as I was using Ponder All with Billy that round. 


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After reading your reply below I just noticed I could also have confused the Boss and have her attack herself

Thanks for the information, that narrows it down. I have had problems with confused before and have lessened the times this fucks up but clearly it is not done yet. It is an interaction between the plugin handling the confusion stat specifically and the one which manages enemy animations, I will  have to look into it more. I suspect this happens when a confused enemy attacks itself and fails to hit. 

(+1)

I think I have solved it but it's hard to test out, gonna have to wait to see if I or someone else spots it again once I push out the next build. There is a problem happening when an enemy avoids an attack which causes the animation system for enemies to crash. I removed avoidance entirely which I thought solved this but I think an enemy attacking itself and missing might count as avoidance in the fucked up rpgmaker logic. Raised hitrate on enemies from 95% to a 100, if the problem is what I think it is this will solve it and it explains why it happens so rarely. One in twenty chance if an enemy is confused. Your build will still have this issue at the moment however, and I cannot really be sure until a new build is out and has been tested a lot.