hey this is actually pretty cool! i'm prepping tools to get ready for actual play in this! though i wanted to ask a burning question i've had.
there is no module i can find on the internet or really any material for the actual game i know of at all besides this. so can you please help nudge me in the right direction? i'd really like to have mons after gen 1 included in my game! especially my babies crobat and cyndaquil.
thanks for makin' this honestly, and if you can't supply a module i would greatly appreciate a teeny bit of guidelines or advice on how you did the mons' stats yourself (if that's okay) so i can possibly make my own modules for other official mons!
after all, sometimes you just wanna play with your favorites, it can really feel good being with them! and either way i can't wait to start catching some buddies in this soon! :D
(fyi, i might try my hand at hisuian typhlosion stats and maybe other regional variant stats within the rules/constraints of this system when i can find more statblocks, would be fun to even make fan variants or something!)
So there isn't any official module at the moment. The default rules are very story-light and the game is generally pretty RNG-heavy, but I am working on a module. IDK when it's gonna be finished though XD The module is gonna have a CYOAG-style story to run through (keep in mind this game is intended for solo play primarily, but you can still use the rules for something like a more story-driven multiplayer game).
The WIP document for the module does feature a list of pokemon I'm gonna be adding, but they aren't necessarily every pokemon, not necessarily even in the correct evolution line XD (for example, vespaquin being folded into the beedrill line as a split evo), and without a simple chart for all of the like the OG 150~ in the base rules. I can share the document with you so you can at least have their stats, but the Cindiquil and Zubat lines weren't even going to appear in the module (I'll stat them out here for you though).
So as far as guidelines for pokemon stats for one keep in mind that this game is very much "my take" on pokemon, with some pokemon's gimmicks being messed with, new types added, and the like. I prefer pokemon that are unique and not normal animals (like raticate or ekkans) so those aren't going to be in most of the supplementary material, but I did put them in the base game for the sake of the original 150.
So, generally if a pokemon has to evolve to get to it's form it's allowed to be stronger, with a standard 3-stage evolution having a +1 in either stat at level 1, a +1 in one stat, a stage 2 pokemon having a +2 in it's highest stat, and a stage 3 pokemon having a +4 in it's highest stat. A two-stage evo line can usually get a +3 in it's second form, and a no-evolution pokemon really goes case-by-case.
Abilities can add to a pokemon's viability. Farfetch'd is a dogshit pokemon in combat but it's two abilities serve to make it a support pokemon. Tinkaton has a +5 to it's physical fighting, and Blastois only has +4, but it also has either an extra hit or an ability that helps prevent damage.
Generally +5 is the upper limit on a pokemon's base stats unless there's a special reason for it to be higher.
When making stats I focus less on a pokemon's actual in-game stats in the video games and think more about what vibes they give off. Physical and Special stats serve as both offense and defense, so even if a pokemon is primarily a physical attacker in-game if it has an okay special defense it might be a phys +4 special +2 instead of an outright +5/+0 or the like.
I also try to use abilities as a way to differentiate pokemon from each other, given how simple the stats are. It's not always a direct translation of a pokemon's ability in the video game, sometiems it's an iconic move or something from their pokedex/pokemon classification. I try to give pokemon unique abilities where applicable but I'm also not afraid to reuse them where it makes sense. (wanting each pokemon to be unique is part of why I'm not planning on using many starteres or normal-animal pokemon that are more or less the same pokemon over and over again)
I usually hear 'actual play' as a term for TTRPG podcasts. If that's what you mean please share it here I'd love to watch. If you just mean "I'm gonna play IRL" have fun and give feedback!
Here's the WIP module for the module, though again I reiterate right now this is just brainstorming and basically just a list of stat blocks with the story not even close to being written up:
https://docs.google.com/document/d/1MDhORPbJj-j8XLZp3W4403NwYs4896iPusHZRfaHlkY/...
Again I want to reiterate this is very much "my take" on pokemon, so some lines have been fused together, some types have been swapped around, and mega evos are now their own evo for some pokemon.
and for your favorite pokemon's stats
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Dex number: 169
Name: Crowbat
Type(s): Poison/Flying
Bonuses: Physical +4 Special: +2
Ability: THIS POKEMON HAS TWO ABILITIES!
[Twisted]: This pokemon may use a dark type trick at any time, or gains +1 to it’s fighting rolls if it’s a dark type. This pokemon is considered dark type for the sake of being immune to abilities.
AND ONE OF THE FOLLOWING:
[Echo]: This pokemon’s xp die goes up one size for every turn it has fought with special in a row and done damage before this one so long as it fights with special. To a maximum of 2d6.
[Infiltrator]: Ignores abilities that negate damage (Shell Tuck, Barrier, Sturdy)
Trick Types: Flying, Poison, Dark, Rock, Normal, Steel, Dragon
Dex Entry: The wicked are not without friends and allies. Several villains in folklore and pokemon-world history have been known to keep Crowbats as familiars.
---------------------------------------------
Dex number: 155
Name: Cyndaquil
Type(s): Fire
Bonuses: Physical +0 Special +1
Ability:
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
[Solid Start]: This pokemon gains an additional +1 bonus to its physical fighting, it can still be your starter
Trick Types: Fire, Normal, Ghost
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(Yes I'm giving the whole line a hisui form cause it's weird that it suddenly shifts at the end)
Dex number: 155-1
Name: Cyndaquil (Hisui)
Type(s): Fire/Ghost
Bonuses: Physical +0 Special +1
Ability:
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
Trick Types: Fire, Dark, Ghost
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Dex number: 156
Name: Quilava
Type(s): Fire
Bonuses: Physical +2 Special +2
Ability:
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
[Intimidate]: Opponent pokemon have -2 to physical fighting rolls while this pokemon is active.
Trick Types: Fire, Normal, Ghost, Rock
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Dex number: 156-1
Name: Quilava (Hisui)
Type(s): Fire
Bonuses: Physical +1 Special +2
Ability:
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
Trick Types: Fire, Dark, Ghost, Flying
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Dex number: 157
Name: Typhlosion
Type(s): Fire
Bonuses: Physical +3 Special +4
Ability:
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
[Intimidate]: Opponent pokemon have -2 to physical fighting rolls while this pokemon is active.
Trick Types: Fire, Normal, Ghost, Rock, Steel, Flying, Fighting
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Dex number: 157-1
Name: Typhlosion (Hisui)
Type(s): Fire/Ghost
Bonuses: Physical +1 Special +4
Ability: THIS POKEMON HAS TWO ABILITIES AT ONCE!
[Flame Body]: Physical fighting by or against this pokemon that deals damage also burns the opponent’s pokemon.
[Eternal Flame]: When this pokemon would take any number of hits, and has two hits already, flip a coin, on heads, it does not take any. Water type pokemon do not get a bonus against this pokemon due to type.
Trick Types: Fire, Dark, Ghost, Flying, Rock, Steel
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I'm considering giving every pokemon in the module a dex entry but I also worry about bloating up the book so I'm only giving them to new pokemon.