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Dev log 10 

Hey guys I am back again with another Dev log. I have planned to make a lot small changes on how the game pacing will be as well as how the game story will be presented.

Progression 

In this week I managed to complete the Granmno port Layout, as you can see all dialogue and character within this layout has been implemented. This section of the game will allow you to travel to Keynes which is located on the other side of the lake. Timothy will be there to take you so he can have some protection while he is travelling. 


We have also successfully completed the next layout which handles the travelling aspect of the game. In this layout I decided to make use of royalty free images on the internet rather than working tirelessly to create new art (the royalty free art is of course better than my art) .

Royalty free images. 

https://pixabay.com/

What am I doing right now? 

I am now creating the next location called Keynes, this location is a cave that will serve a large part of the story. Right now I have successfully completed the art and written the scripts. The only thing I need to do in this layout is implementing the scripts within the game. I usually write my script using google drive as google drive allows you to edit documents anytime anywhere.