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(+2)

also, I have an idea for how at least some of the inventory could work:

what if, for things like scopes, all three effects are active (but you start with only like 1 slot, so a passive upgrade could give you extra scope slots for more bonuses)

(+1)

Thanks for the idea.

Due to how the game was written, this would be very difficult to implement and would take a lot of work, so I'm focusing on other content at the moment. These ideas are all super cool and inspiring though :)

Thanks for playing.