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(1 edit) (+2)

Man the horror aspect of this was done really well, the enemy behavior makes it feel like they're constantly stalking you, I felt like I was on edge the whole time and I was constantly listening for any noises as I navigated the area. You did a really good job making a sense of tension and paranoia throughout the game

(+1)

Thanks, I'm glad those gameplay mechanics worked as intended. In future I plan to expand sound design aspect to make the experience even better