Thank you so much for trying out my prototype!
You're absolutely right. The first points of feedback I noted that were important were some extremely necessary quality of life features. My mouse DPI is very high, which has actually degraded everyone else's experience. I know it's not actual game features, but these settings are coming in ASAP. Thanks!
I'm not planning on adding a scoring system exactly, since I want to leave it up to the Player in terms of how they want to play. While they're low priority now, I do want to add a lot more feedback and quality of life. Ironed out controls, a few more nice features (vaulting and off-wall diving), as well as a per-level breakdown of damage, hits, accuracy, etc. Unfortunately, there are just so many more core features that need work.
There are a couple of decisions I made early regarding movement, but it definitely needs refinement. New features always affect the balance of a game. Sprinting was locked to only moving in the general forward direction to prevent backpedaling. I think the slide camera is a little fast and needs minor tweaking too, but the slide momentum situation is a combination of grounding inconsistency and a get-up delay that's a little too aggressive.
Thanks for the input though! I'll be looking into these and hopefully making it a lot more solid around my next DD. Hope you'll be able to try it out then!