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(+4)

I applaud your dedication to making sure that all the sex stuff ties back into the core *game* you're trying to win at the center of everything. It's exactly the core design goal of Trap Quest too, and I'm so glad I'm seeing more and more other devs go this route and make even better and higher quality games than mine with this core design element.

I agree that lust could largely be ignored, but it is also difficult to reduce. I imagine that making lust more punishing will make the game significantly more difficult than it was before.

(+3)

Thanks, it's very nice to hear that from someone like you :)

I recon that I'll need to rebalance lust damage from enemies in the future. On the other hand, afflictions should be less run-ending than in Darkest Dungeon, and desires should be low in the early game, so who knows where it'll end up?

Might also be a good idea to tie this into the asylum sometime in the future, and perhaps the crest stuff