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really fun lil game, cute graphics. there are some things that felt a little clunky though.

sometimes id wait a while for the wizard to move to the position I wanted them in. perhaps a double-tap Q could change the wizards direction.

the waves felt really strong through the whole game. I lost health on every wave and just about managed to finish with a sliver of health left. It did feel like I was cutting it close even with thoughtful tower placement.

I noticed the towers fire on a simple clock. they would often miss enemies because of this. perhaps if they only fired while enemies were in line of sight?

other than that I enjoyed playing through to the end :3

Thank you very much for such detailed feedback!

I'm very glad that you enjoyed the game.

I agree that the game has shortcomings - the balance of enemy waves could be better, the Mage could move faster or be able to change direction - I just didn’t have enough time and ideas for all this.

The towers do fire according to an internal timer - each tower has its own, yes, this causes them to miss - but this was the cheapest method of implementing towers in terms of time.

The fixed pattern and internal timer were easier to make, I wanted to make a game where the player stacks tower effects on top of each other and creates a kind of "bullet hell" to stop enemies.

Thanks again for playing!