I like the melee and enemy design, they work well together. The mage attacks were pain in the ass so I bumrushed him.
Controls could be better but I totally got used to it quickly. It could have a different acceleration curve to start quicker and jump could have more height control. Running down stairs makes player fall off, classic.
I had to guess torch controls. Torch physics suck, it might need a simpler collision shape to be more predictable, and it doesn't look right with the rest of the aesthetics as it is.
Visuals could pop out more or need more zoom in. It doesn't look like it lacks gamma correction, so that's already better than many 2d projects with that sort of lighting.