Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey, Rohit, thank you so much for this, I really appreciate this thing you've worked on!  It's really important to me to open this comment about bugs with that, because I want to contextualize the rest as being little nerd nitpicks that are towered over by my gratitude for this cool thing.  Good job!!!!

Okay now that this sounds less like I'm a crank poking holes in this:  I echo crosshair scaling, and also IMO the console itself should scale.  All the 2D elements should scale, I think?

I don't think I noticed the text sound in the menus being that different, but it may have been.  I do recall the pre-steam version having that sound be jarringly loud and maybe distorted somehow.

The big audio issue for me is ambient sound effects are noticeably louder relative to voice callouts and gunshoots than they are in the base GOG version.  It may be an attenuation thing, given that it seems very abrupt how quickly they disappear outside of their areas of effect.

Anyway, cutscene and console FOV is a huge huge fix, so let me wrap up by saying:


Thanks for the kind words! I'll definitely take a look at console and crosshair scaling for the next update. I'll take a look at sound too, it may be the attenuation model I use for OpenAL.