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(+1)

I am sure adding mechanics like that would not be hard, but rebalancing the whole game around interactions like that could take a long time. Dmg could be modified by characters distance from the middle line, and if they face towards the attackers or not. It would make it trickier to calculate damage in advance, but maybe it would make it even more interesting. By the way, it would be cool if when players select an attack and hover over different enemies a pop up by them would appear showing their current hp and hp after the attack if they decide to target them. Something like 22 hp -> 12 hp

After working on an RPG for this long I've realized why almost every RPG ever made is only difficult at the beginning and end; balancing the middle is next to impossible.

I'll add your suggestion to my notes. Instead of printing "damage: X", it could be "target HP: Y -> Z  (-X)" or something like that. The issue, as usual, is AoE damage, but I'll figure out something. 

(+1)

your game does not have grinding so balancing should still be easier... in theory. Keep up the good work