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After working on an RPG for this long I've realized why almost every RPG ever made is only difficult at the beginning and end; balancing the middle is next to impossible.

I'll add your suggestion to my notes. Instead of printing "damage: X", it could be "target HP: Y -> Z  (-X)" or something like that. The issue, as usual, is AoE damage, but I'll figure out something. 

(+1)

your game does not have grinding so balancing should still be easier... in theory. Keep up the good work