I understand you generally prefer the game to be more idle oriented and not punish people for not being active players, but the changes really feel like they swing things so far the other way. Crops take so long to level up now and I already felt like the overgrowth mechanic was a good compromise to make the relatively active focused early crops not that bad if you just check in once or twice a day, increasing the growth times for carrots from 5 minutes to 90 without really decreasing the experience costs for leveling up the crops just feels incredibly punishing, and the ability to reach overgrowth achievements feels utterly impossible.
The village changes also feel incredibly bad, especially for plant fiber where it was already the slowest resource to accumulate. I personally went from 35k/sec to 9k/sec for it and that means it takes a full day for it to hit cap which is enough to build a single building. This feels so miserable when so many absolutely crucial buildings already require high plant fiber amounts, it slows down making any kind of progress on the feature to a snails pace. Where it was it felt like it was at least balanced around like ~8 hour check ins which felt like a really good spot, at least in my opinion.