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(1 edit) (+3)

Part of the problem is stone and wood get boosted by certain jobs that give another resource and just give a whole ton of stone or wood as a side effect.  While if there's an equivalent for plant fiber it's unlocked much later (I see one that might be it, but it's still quite a bit away, and it also costs plant fiber to build, compounding the issue).

The reductions to other resources in village are pretty bad too.  Basically every resource boosting upgrade got changed from multiplicative to additive, on top of base production of resources being lowered.

There's also a pretty significant difference between early village and later village.  I'm at tier 5 buildings unlocked and before patch my resets were at around 3 days and getting longer.  I think part of it is that the faith upgrades for resources are multiplicative on storage but additive on production, so village is bound to slow down with progress anyway.

(+1)

Yeah I have the building and it does give plant fiber production, but the lack of an equivalent to the early game tunnel/sawmill and then the secondary resource producer being so much later and costing plant fiber is rough, especially since its a much higher base cost than lumberjack/deep mine means you need a lot of storage to even start building them.