Neah don't worry about it just buy on release, purchase numbers/player numbers/reviews and the sort matter a lot more at this price point. A lot of users won't buy games not on sale so you have to plan around this sort of thing so I was just being transparent about it. That's not to say I don't think I can make it feel worth 4$ or something, I'll be continuing to improve it. The biggest change will be that you select shapes, and then any modifiers/rule changes you'd like. Here's what I'm thinking at the moment:
There will be leaderboards at least for the normal mode on every shape, and for every shape with a bigger/smaller modifier (like 0.9x size and 1.1x size or so, hopefully to preserve the ability to go through multiple clears, thinking about it now the bigger modifier might be unnecessary). Also achievements will be specific to the base shapes without modifiers, probably 3k points and then double watermelon for that specific shape. Rising floor/speed mode is another example of a modifier, and slippery and bouncy are some more I have planned at the moment.
I'll be adjusting the sizes of all the shapes hopefully so it's barely possible to make a double watermelon. The itch version will probably just keep the current sizes and leaderboards so there might be a bit of a split in features. I'll have to see just how much I can get in by release. Right now I'm updating visuals, adding a couple extra faces (and replacing ones that are too similar to the original) and will have a simple face animation when merging etc
My focus will be on making it a good single player game, but if it sees a good amount of success I'll consider multiplayer. I think just competing over scores is already pretty fun and people prefer to take the game slow overall. Suika classic is by far the most popular still. These are the scores submitted over the last half hour for example:
- classic 56
- squares 6
- triangles 5
- circles 2
- pluses 1
- rectangles 1
- hexes 1