Ah, I get it. That sounds cool, kind of like different levels, you beat the first "level" and move onto a harder one, for as long as you can manage. So it wouldn't get stale like a set easy mode might.
Do you think the rotation difference would affect it? I wish I kept the older versions to reference, it would have made it a lot easier to know if I'm just crazy. Either way, I'm curious to see what slippery mode will be like with triangles, perhaps that'll eliminate the issue anyway. Looking forwards to the 27th.