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In the later levels it's a bit easy to lose yourself in the crowd. The idea is really cool though. But I feel that it ties to the theme more thematically than mechanically, if that makes sense.

I can get that, but honestly this game idea wouldn't have come up without the theme to prompt it. The idea evolved from Mark's "only one sprite" suggestion, and then make that interesting mechanically. I still think it adheres to the theme, with effectively one character having the one loadout you selected.