This is a really interesting idea but I feel like it would work better if you could actually control the character as well. For most of the game I felt like I was just playing a sort of schmup without the shooting bit, never really needing to bother tossing the character.
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Thank you for your feedback! I understand what you're saying. This is something that, after further reflection post-jam, is caused by the platform & character interaction encouraging very chaotic controls, while the level design encourages very preicse controls. The two didn't flow well together due in large part to a lack of time and experience with level design on my part. But overall, I agree with what you had to say. Thank you again for your feedback!