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(1 edit)

I'd suggest adding a cooldown timer for restarting a level, because now you can simply keep tapping Escape and look at the level all you want. Also, for this kind of games, Escape is usually how you quit the game; R is the standard.
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Thanks for the feedback! Escape-spamming was an issue I thought of late into development, but at the time I didn't have a good idea for how to fix it. A cooldown timer is a great solution!

I think the fun of the game comes from remembering where to move in the dark. Giving the player a tiny look results in getting lost and having no idea what to do, which isn't fun. I'd suggest you show the screen fully until the player moved, rather than giving them a limited time. Would really highlight the fun aspect imo