Extremely fun puzzle game, and delightfully charming to boot! I highly recommend holding 'up' in the middle of the screen :)
TernaryGames
Creator of
Recent community posts
This seems like a really cool puzzle game concept! I see a lot of potential in this game mechanic, although I didn't get very far myself. My biggest frustration with this game is the low mouse sensitivity. An options menu to adjust things like that would be greatly appreciated! (And while we're at it, a pause menu to access it from would be swell, too). Overall though, this seems like an exciting start to what, with some more polish and refinement, I think can be a fantastic title.
This is the kind of game I can see myself playing over and over again for a high score. The knockback and falling platforms definitely made me feel "Out of Control"! The music and sound effects fit the game really well. There could maybe be more minor effects added, possibly with a more dynamic camera or screen shake, for added game-feel, but that's up to taste at the end of the day.
Really solid game! Great work!
The fact that failure means completely restarting, as well as the fact that you aren't refunded for misplaced parts, means that if you're stuck on a level you'll have to rebuild nearly identical machines again and again. Plus, some direction-specific parts, like the joiner, can't be flipped, which means that you're limited in how you can orient your machine. Despite these annoyances, I still had a decently good time with the Magic Poo Machine.
Thanks so much for the review! More interesting and varied puzzles is 100% going to be in the works if I make a more developed version of this game. I felt really constrained by the lack of mechanics while developing, but didn't want the game to feel too short. A full version will absolutely lean further into the memory and perception aspect of the game rather than more box pushing.
Really fun! It kinda turns into a puzzle game. All the characters obviously have tons of personality and love put into them, and I could see this being expanded into a bigger project pretty easily. I will say I think something went wrong, because none of the skills actually cost any AP. Also, my antivirus was really paranoid of the game, so maybe warn about that in the game page? I had a lot of fun playing through this, though. Creative attacks, fun characters, challenging concept. Really nice!
I really like this. I'd love to see this developed further. It almost turns it into a strategy/puzzle game. It feels like it takes a bit too long to get started running, though. I get what you were going for with the momentum mechanic, but it feels a little too heavy to me. Really cool idea though, and I hope you decide to continue with this!