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The bloomers costume renders the model invisible or something

Interesting. Does it only happen with the bloomers costume, or does it also happen with her school uniform? They actually use different renderers; the bloomers is a Spine model and run using my custom renderer, while the school uniform is an X3D model and piggybacks on Castle Game Engine's renderer.
Also can you give me more info about your PC spec: OS, graphics card, the number of monitors, and the placement of your taskbar position?

Only with the bloomers costume.

Processor AMD Ryzen 7 4800H with Radeon Graphics  2.90 GHz
RAM 16.0 GB
One monitor, Windows 11(unfortunate), taskbar is at the bottom but automatically hide is enabled

Thanks. It seems this is another case of AMD being strict when it comes to OpenGL on Windows. While I don't have any PC with AMD card around, I did detect some errors when testing the app on another PC of mine running Intel GPU + Windows and made a quick fix (details in this post). Can you try to download and test it again?

(sorry for the late reply) It works now, but a  green box flashes around the interaction point for a few seconds upon opening the program or switching costumes. It's not an issue as I said it is for a few seconds but you might want to do something about it or something. 

The blinking green panel is intentional btw, to show where the interaction panel is. See https://kgm.itch.io/satania-buddy/devlog/635604/2023-11-14-character-importer

I see, it's pretty cool :)