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I really like this one! I think the movement feels good and I love the decision making of who I want to recruit. It almost feels like a deckbuilder where I'm strategizing how to progress basedon my team weaknesses and strengths. 

I never really interacted with the enemies in the level and never was afraid of them because I move so much fast than them and they only move in straight lines. It makes it easy to avoid when only moving one character around at a time. I think it would be neat if all the characters followed the one you had selected in a line so you have to be mindful of their position as well as your own. This would also make the team feel more coherent and like friends you are dungeon delving with. 

When there were multiple doors to go through I always wanted to backtrack when I had the new abilities as well. If every room was connected I think it would be cool to go back to the old room and your abilites are still used up on your old characters but now you can explore the old space in a new manner because of the new recruit. 

I also really felt the need for a goal. Maybe that's just a little narrative work but I'd like to be more incentivised to make one decision over another and decide if I want to obtain one objective or another. 

I know that's a lot of critique for a jam but I think it would be super cool if you guys continued with this one. Overall I think it's one of my favorites. So much potench!