Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the idea of your game. The way you implemented it, it is really RNG dependend.  In some runs the boxes  stand much more in favor to the player than in others.

But, the sneaky bastard I am, I found a way to outsmart your game. After landing on the 2nd ramp, I can position my character in the very outer bottom right corner. That way it doesn't get hit by the downcoming ball. After that,  I can easily jog to the end of the game. Speaking about the end - there is none, right? After falling from the last platform, nothing more happened. Sitting in the glass house here, in  our game it is kind of the same.

(+1)

You're right, unfortunately I didn't have enough experience to get the game to a fully working state. The ability to outwit the ball was not originally planned, so we end up with unpredictable behavior. Also, there should not be an end to the game, the idea was an endless runner for points.

But this bug still inspired me to implement the ending :) If you run away from the ball, the player is doomed to an endless chase among the platforms. If you managed to cheat, you get the "true" ending.

Thanks for your feedback, it really means a lot to me!