Nice entry and intersting idea! Sometimes I got really unlucky with the RNG and had a stone in almost every possible slot. ^^" But overall, I really enjoyed it.
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Cosmic Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 2.062 | 2.643 |
Adherence to the Theme | #12 | 2.619 | 3.357 |
Art & Design | #14 | 2.341 | 3.000 |
Originality | #15 | 2.062 | 2.643 |
Overall | #15 | 2.271 | 2.911 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Content Warning
https://aladin273.itch.io/cosmic-descent
Comments
The concept is nice but the final game left me asking for more.
There are bugs, exploits, no end, the physic is a little junky even if you can grap it after some time.
However, the music is nice and the character is cute.
Loved how it slides on the plateforms. I wish you made it more central to the gameplay.
Love the way the camera behaves during character death xD
I really like RNG and auto-generating games like yours. At the beginning, I also cheesed your game and avoided a ball letting it to fall, then I encountered an empty stage. Fortunately after this I played “normally” and generating was still working. I also wanted to alarm sound to be corresponding with a stage music (but don’t worry it’s a small thing)
Yes, the empty scene was not planned and is a game bug. Unfortunately, there was not enough experience and time to finish the case :(
Regarding the alarm sound, I completely agree with you, it was rushed decision.
Thank you for your feedback, all your comments will be accepted and corrected in the future!
I like the idea of your game. The way you implemented it, it is really RNG dependend. In some runs the boxes stand much more in favor to the player than in others.
But, the sneaky bastard I am, I found a way to outsmart your game. After landing on the 2nd ramp, I can position my character in the very outer bottom right corner. That way it doesn't get hit by the downcoming ball. After that, I can easily jog to the end of the game. Speaking about the end - there is none, right? After falling from the last platform, nothing more happened. Sitting in the glass house here, in our game it is kind of the same.
You're right, unfortunately I didn't have enough experience to get the game to a fully working state. The ability to outwit the ball was not originally planned, so we end up with unpredictable behavior. Also, there should not be an end to the game, the idea was an endless runner for points.
But this bug still inspired me to implement the ending :) If you run away from the ball, the player is doomed to an endless chase among the platforms. If you managed to cheat, you get the "true" ending.
Thanks for your feedback, it really means a lot to me!
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